Description

If move those UBX collision closer to the visual mesh, it kind could fix the problem, but still wondering if it's a bug or limitation; what's the reason behind it and how artist could avoid those problem when create collision assets

Steps to Reproduce

Import the CollisionTest FBX file into UE4 by default settings

See it misses some collision mesh which existing in 3ds max

[Image Removed][Image Removed]

Those UBX collision mesh are all standard Box primitive without any vertex editing. They did moved and rotated for sure

 

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Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-59122 in the post.

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By Design
ComponentTools
Affects Versions4.19.2
CreatedMay 15, 2018
ResolvedDec 6, 2018
UpdatedFeb 4, 2019
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