In splitscreen, Player 0 view influences reflections for other player views. A user submitted the included test project showing the issue, and I have reproduced on 4.18.3 as well as 4.19.2 (see SplitReflect_1.gif).

I was also able to observe the issue with Planar reflections in ShooterGame sample project (see SplitReflect_2.gif).

Steps to Reproduce
  1. Download test project from [Link Removed]
  2. PIE

Result: Player 0 shows correct reflections, Player 1 reflections appear to be influenced by Player 0 view; see attached GIFs

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Affects Versions4.
Target Fix4.21
Fix Commit4338533
CreatedMay 15, 2018
ResolvedSep 1, 2018
UpdatedSep 10, 2018