Expose ULandscapeLayerInfoObject to blueprint as EditorApplySpline() blueprint function as an argument for this type. Some testing might be required to be sure it's not assumed somewhere in the code that it's not exposed or it might give undesired functionality.

Steps to Reproduce
  1. Create a landscape
  2. In blueprint use the EditorApplySpline() blueprint function on the landscape and try providing the last parameter of type ULandscapeLayerInfoObject.



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Fix Commit5339314
Main Commit6838042
CreatedMay 22, 2018
ResolvedMar 26, 2019
UpdatedJun 4, 2019