Expose ULandscapeLayerInfoObject to blueprint as EditorApplySpline() blueprint function as an argument for this type. Some testing might be required to be sure it's not assumed somewhere in the code that it's not exposed or it might give undesired functionality.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
What is the difference between Camera and CineCamera?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-59439 in the post.
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Component | UE - LD & Modeling - Terrain - Landscape |
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Target Fix | 4.23 |
Created | May 22, 2018 |
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Resolved | Mar 26, 2019 |
Updated | Jun 4, 2019 |