Per Licensee:
We have noticed that the volumetric light shafts have become much more "flickery" and unstable compared to 4.18.3. This is visible in just the empty project with an unmodified engine...
The flickering/shifting is much more rapid and unstable in 4.19, which is undesirable in our game. We haven't dug in to see if there are any obvious changes yet, but what can we do to tune this behavior?
Result: Shafts of light are noticeably more unstable and jittery in 4.19 (See attached GIFs)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-59475 in the post.
5 |
Component | UE - Graphics Features |
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Affects Versions | 4.19.2 |
Created | May 22, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Sep 19, 2021 |