Description

Changing the complexity of the desired mesh using the Hull Count, Hull precision and Max Hull Verts on Linux requires the process more time to complete, but causes no results. This process works as expected in 4.18 on Linux.

Steps to Reproduce
  1. Using any 4.19 project on Linux and import a .fbx file
  2. Open the imported ,fbx into the Static Mesh Editor
  3. Select Collision> Auto Convex Collision
  4. Change any of the settings in the Convex Decomposition window and click apply

Results: The message Progress[100.0][Simplify convex-hulls:100][Simplify convex-hulls:100] appears, stays there, but no collision mesh is created.

Expected: The operation creates a collision mesh.

Note: Saving while the Convex Collision is at Progress[100.0][Simplify convex-hulls:100][Simplify convex-hulls:100], causes the message to go away but it removes any Simple Collision that was added to the mesh.

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Fixed
ComponentTools
Affects Versions4.19.24.20
Target Fix4.20
Fix Commit4101349
Main Commit4124555
Release Commit4101349
CreatedMay 23, 2018
ResolvedMay 30, 2018
UpdatedJun 12, 2018