When using a Sub Anim Instance node that uses an exposed variable and another exposed variable in the animation Blueprint that is set as the Instance Class in the Sub Anim Instance node, the editor crashes when played in standalone
-Occurs when the variables have different naming conventions
#Create a thirdperson project
Expected: Standalone does not crash
Results: Standalone crashes
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-59510 in the post.