*Developer's Note* - Material layers are not landscape layers and are not expected to interact.
Not sure if this is a bug, but depending on how a layered material is created, its layers may not be recognized by landscapes.
If you create a layered Material and assign Blend Assets to the Layer Stack, and then create a Material Instance from it and assign the MI to a landscape, the landscape will recognize the material layers.
However, if you create a layered material without assigning any Blend assets in the layer stack, then create a material instance from it and assign blend assets in the Material Instance, a landscape will not recognize the material layers.
Result: Landscape painting tool's Target Layers no longer show material layers from MI_None
Expected: Both Material Instances will have layers since they have the same setup
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-59605 in the post.
4 |
Component | UE - Graphics Features |
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Affects Versions | 4.19.2, 4.20 |
Created | May 24, 2018 |
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Resolved | May 25, 2018 |
Updated | Jul 31, 2018 |