Reimporting an asset after making changes causes loss of saved LOD changes when editing a static mesh.
Similar issue was logged and fixed for SkeletalMeshes but this issue is still occurring for Static Meshes:
[Link Removed]
Expected: The color of the cube remains lime after reimport
Result: The color of the cube changes to cyan after reimport
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-59611 in the post.