Description

Reimporting an asset after making changes causes loss of saved LOD changes when editing a static mesh.

 

Similar issue was logged and fixed for SkeletalMeshes but this issue is still occurring for Static Meshes:

[Link Removed]

Steps to Reproduce
  1. Open a blank blueprint project
  2. Import \Engine\Content\NotForLicensees\QA\Import_Test_Assets\FBX\StaticMesh\Import_Sections_List_LOD.FBX
    • Enable Import Mesh LODs
    • Enable Import Materials
    • Enable Import Textures
  3. Drag an instance of the static mesh into the level, then press F to focus it
  4. Double click the static mesh asset to open its editor
  5. In the Asset Details pane, scroll down to LOD 0 and set Section 0 to [1] Lime
  6. Scroll down to Import Setting
  7. Expand File Path and set it to \Engine\Content\NotForLicensees\QA\Import_Test_Assets\FBX\StaticMesh\Import_Sections_List_LOD_Reimport.FBX
  8. Click save in the Static Mesh Editor and close it
  9. Right-Click the Import_Sections_List_LOD asset in the content browser and click Reimport

Expected: The color of the cube remains lime after reimport
Result: The color of the cube changes to cyan after reimport

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Fixed
ComponentTools
Affects Versions4.204.21
Target Fix4.20
Fix Commit4165543
Main Commit4202609
Release Commit4165543
CreatedMay 24, 2018
ResolvedJun 27, 2018
UpdatedFeb 4, 2019