WorldToMeterScale appears to snap back to default when VR headset does not meet 90 FPS if WorldToMeterScale has been changed
Result: The view will appear to pop as the world scale snaps between the default setting and the setting that was used on begin play (10)
Expected: The World scale would not change when the frame rate drops
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-59712 in the post.
7 |
Component | UE - Platform - XR |
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Affects Versions | 4.19.2 |
Created | May 29, 2018 |
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Resolved | Jan 27, 2021 |
Updated | Jan 27, 2021 |