Widgets provide warnings instead of errors for "Access None". When hitting and access none a widget blueprint does not produce an error. However, a warning can be found in the output log. This appears to be inconstant with other blueprints in the editor(other blueprints produce errors).
Result: The widget produces an Access None warning instead of an error (an error would be produced if the same setup was used in other blueprints such as the level blueprint)
Expected: An Access None Error would be produced instead of a warning
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-59738 in the post.