Note that before I tried running the editor via the Launch button, I just happened to run the Editor exe directly, and this did not repro then.
After my PC rebooted I tried to reproduce it again and it did not occur, but other testers have seen this happen 1 time before in the last several weeks.
Here is a list of all OS versions this has been seen on before:
(Note, as we're not 100% sure of the repro other than it only happens on "first install" of 4.20, please do not list negative repro cases yet)
Repro Rate 1/3 (occurred on first time only)
1. Install the Epic Games Launcher
2. Install 4.20 version of the engine
3. Click the Launch button
RESULT:
1. The Launch button changes to the word "Prerequisites"
2. The UE4 prerequisites exe appears in task manager twice (2 processes)
3. No prompts or activity occurs, but after several seconds, the PC reboots
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
An error occurred while trying to generate project files !?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-59771 in the post.
2 |
Component | UE - Foundation - Cpp Tools |
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Affects Versions | 4.20 |
Target Fix | 4.20.3 |
Fix Commit | 4342565 |
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Created | May 30, 2018 |
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Resolved | Sep 4, 2018 |
Updated | Feb 19, 2020 |