Reported on UDN (see Additional Info URL). Looking at code, we call USkeletalMesh::AllocateResourceForRendering for every LOD, but we should only call it once.
Need to check if our SkelMeshMerge test case only has a single LOD, and that is why we didn't catch that?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-59810 in the post.
0 |
Component | OLD - Anim |
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Target Fix | 4.20 |
Created | May 31, 2018 |
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Resolved | Jun 20, 2018 |
Updated | Nov 30, 2018 |