Reported on UDN (see Additional Info URL). Looking at code, we call USkeletalMesh::AllocateResourceForRendering for every LOD, but we should only call it once.

Need to check if our SkelMeshMerge test case only has a single LOD, and that is why we didn't catch that?

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ComponentOLD - Anim
Target Fix4.20
Fix Commit4119864
Main Commit4165769
Release Commit4152984
CreatedMay 31, 2018
ResolvedJun 20, 2018
UpdatedNov 30, 2018
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