Android App appears to close when using a combination of nav mesh volumes, async loading and Gear VR.
Result: App closes once the sublevel containing the nav mesh is loaded
Expected: The level would be loaded and the app would continue to run
Also reproduces on Windows if the project has this settings in DefaultEngine.ini
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-60065 in the post.