Android App appears to close when using a combination of nav mesh volumes, async loading and Gear VR.
Result: App closes once the sublevel containing the nav mesh is loaded
Expected: The level would be loaded and the app would continue to run
Also reproduces on Windows if the project has this settings in DefaultEngine.ini
[/Script/Engine.StreamingSettings]
s.AsyncLoadingThreadEnabled=True
s.EventDrivenLoaderEnabled=False
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4 |
Component | UE - Foundation - Core |
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Affects Versions | 4.19.2 |
Target Fix | 4.23 |
Created | Jun 6, 2018 |
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Resolved | Mar 7, 2019 |
Updated | Sep 16, 2019 |