Going forward with 4.20 you will only be able to set actor references on an instance of a Blueprint in a level, but not in the class defaults of a Blueprint.
This is a regression from 4.19. In 4.19 you were able to change the actor assigned to the array element in a Camera Actor variable. In 4.20 and 4.21 the field is grayed out and displays None with a tool-tip that says "Editing this value in a Class Default Object is not allowed."
Results: You can't change the actor assigned to the array element
Expected: You can change the actor assigned to the array element
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-60132 in the post.
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Component | UE - Gameplay |
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Affects Versions | 4.20, 4.21 |
Created | Jun 7, 2018 |
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Resolved | Jun 7, 2018 |
Updated | Jun 23, 2018 |