Description

Only once operation of Reimport could provide correct updated material slots

Steps to Reproduce
  • In 3dmax create a Teaport model with 3 materials assign to it
  • Import it into UE4, see there're 3 material slots in the mesh editor which is expected
  • Modify the source, reduce materials, only one material get assigned
  • Reimport the mesh, see it still has 3 material slot existing in the mesh editor
  • Do reimport operation again in Content browser, the material slot gets showing correct material slots now

See the video for reproduce steps: [Link Removed]

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-60152 in the post.

2
Login to Vote

Cannot Reproduce
ComponentTools
Affects Versions4.19.2
CreatedJun 8, 2018
ResolvedSep 14, 2018
UpdatedFeb 7, 2020