Particles that are spawned using the surface of a static mesh will be offset from the systems placement in the world unless it is at world origin.
Working as expected in 4.19 CL# 4033788
Found in 4.20 Preview 1 CL# 4112139, and 4.21 CL# 4118128
This is a regression.
Results:
The particles will spawn offset from system unless it is at world origin
Expected:
The particles will spawn properly from where the Niagara system is placed.
Delay nodes occasionally don't fire the "Completed" output in a nativized build
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Installer 4.10 failed with error code R-1603
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-60245 in the post.
0 |
Component | UE - Niagara |
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Affects Versions | 4.20, 4.21 |
Target Fix | 4.20 |
Created | Jun 11, 2018 |
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Resolved | Jun 11, 2018 |
Updated | Jun 28, 2018 |