Auto Compute LOD Distance doesn't properly change screen sizes. The screen size for each LOD will be exactly the same regardless of the mesh you use with generated LODs.
Working as expected in 4.19 CL# 4033788
Found in 4.20 Preview 2 CL# 4121666 and 4.21 CL# 4123891
This is a regression.
Results:
When auto compute LOD distances is enabled the LOD screen sizes will be exactly the same and cause issues with LODs
Expected:
Calculated screen sizes would vary based on how much each LOD level changes the look. So it would minimize popping.
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1 |
Component | UE - Graphics Features |
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Affects Versions | 4.20, 4.21 |
Target Fix | 4.20 |
Created | Jun 12, 2018 |
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Resolved | Jun 16, 2018 |
Updated | Sep 19, 2018 |