Description

DepthFade will failed when Mobile MASS enabled.

Steps to Reproduce
  1. Add a DepthFade node in a translucent Material, connect the node to Opacity input.
  2. Attach the translucent Material to a Particle Emitter.
  3. Let the Particle intersect with floor.
  4. Make sure mobile HDR and Mobile MSAA enabled.
  5. Change Editor Preview from PC to Mobile ES31.

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Fixed
ComponentUE - Platform - Mobile
Affects Versions4.19.2
Target Fix4.21
Fix Commit4343895
Main Commit4356719
Release Commit4399518
CreatedJun 13, 2018
ResolvedSep 5, 2018
UpdatedOct 16, 2020