Renaming a custom ActorComponent class when that class is set as a component in a Blueprint and performing a Hot Reload will crash the Editor if the Blueprint is opened for editing after the project has been closed and re-opened in the Editor.
Possibly related to UE-4871.
RESULT:
The Editor crashes.
EXPECTED:
The Editor opens the Blueprint for editing and correctly shows the new name of the component.
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.5.1, 4.7 |
Target Fix | 4.8 |
Fix Commit | 2480626 |
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Created | Nov 26, 2014 |
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Resolved | Mar 17, 2015 |
Updated | Apr 27, 2018 |