When using CircleDOF with the old algorithm it will not properly blur objects close to the camera.
Working properly in 4.19 CL# 4033788
Found in 4.20 Preview 2 CL# 4121666 and 4.21 CL# 4131780
This is a regression.
Results:
The DOF will not cause the floor or an close objects to be properly out of focus
Expected:
The floor will be out of focus like in 4.19
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-60605 in the post.
2 |
Component | UE - Graphics Features |
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Affects Versions | 4.20, 4.21 |
Target Fix | 4.20 |
Created | Jun 15, 2018 |
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Resolved | Jun 23, 2018 |
Updated | Jul 13, 2018 |