When importing abc files with several morph targets (as a skeletal mesh), some morphs do not import and the ones that do are distorted(see screenshots and attached project)
-Number of morphs is not the same
-Names of morphs are not the same
-Morphs are not the same on the mesh
-Position of mesh is also different (see T and A poses)
or
Expected: Asset imports with morph targets that look like the FBX's
Results: Asset does not import with morph targets that look like the FBX's. Instead they are distorted and there is not the correct number of them.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-60708 in the post.
2 |
Component | OLD - Anim |
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Affects Versions | 4.19.2, 4.20, 4.21 |
Target Fix | 4.21 |
Created | Jun 18, 2018 |
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Resolved | Aug 8, 2018 |
Updated | Sep 25, 2018 |