When importing abc files with several morph targets (as a skeletal mesh), some morphs do not import and the ones that do are distorted(see screenshots and attached project)
-Number of morphs is not the same
-Names of morphs are not the same
-Morphs are not the same on the mesh
-Position of mesh is also different (see T and A poses)
Expected: Asset imports with morph targets that look like the FBX's
Results: Asset does not import with morph targets that look like the FBX's. Instead they are distorted and there is not the correct number of them.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-60708 in the post.