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172 const bool bOverrideSelection = 173 GIsEditor && 174 !View.Family->EngineShowFlags.Selection && 175 (MaterialRenderProxy->IsSelected() || MaterialRenderProxy->IsHovered()); 176 177 ERHIFeatureLevel::Type FeatureLevel = View.GetFeatureLevel(); 178 check(Material.GetRenderingThreadShaderMap() && Material.GetRenderingThreadShaderMap()->IsValidForRendering() && Material.GetFeatureLevel() == FeatureLevel); 179 180 ***** FUniformExpressionCache* UniformExpressionCache = &MaterialRenderProxy->UniformExpressionCache[FeatureLevel]; 181 bool bUniformExpressionCacheNeedsDelete = false; 182 bool bForceExpressionEvaluation = false;
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Assertion failed: Material.GetRenderingThreadShaderMap() && Material.GetRenderingThreadShaderMap()->IsValidForRendering() && Material.GetFeatureLevel() == FeatureLevel [File:D:\Build\++UE4+Release-4.20+Compile\Sync\Engine\Source\Runtime\Renderer\Private\ShaderBaseClasses.cpp] [Line: 179] UE4Editor_Renderer!FMaterialShader::SetParametersInner<FRHIVertexShader * __ptr64>() [shaderbaseclasses.cpp:181] UE4Editor_Renderer!TBasePassDrawingPolicy<FUniformLightMapPolicy>::SetSharedState() [basepassrendering.h:827] UE4Editor_Renderer!TStaticMeshDrawList<TBasePassDrawingPolicy<FUniformLightMapPolicy> >::DrawElement<2>() [staticmeshdrawlist.inl:186] UE4Editor_Renderer!TStaticMeshDrawList<TBasePassDrawingPolicy<FUniformLightMapPolicy> >::DrawVisibleInner<2>() [staticmeshdrawlist.inl:400] UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderBasePassStaticDataType() [basepassrendering.cpp:965] UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderBasePassStaticData() [basepassrendering.cpp:1081] UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderBasePass() [basepassrendering.cpp:946] UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [deferredshadingrenderer.cpp:969] UE4Editor_Renderer!RenderViewFamily_RenderThread() [scenerendering.cpp:2854] UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`33'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [taskgraphinterfaces.h:829] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:665] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:574] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:333] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:467] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
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0 |
Component | UE - Graphics Features |
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Affects Versions | 4.20 |
Target Fix | 4.20.1 |
Created | Jun 19, 2018 |
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Resolved | Jul 24, 2018 |
Updated | Jul 25, 2018 |