The "default" root path for any engine module is Engine/Source, but we happen to add the Public and Private folders automatically anyway. The templates were just adding an incorrect path, which happened to be redundant. The warning is new for 4.20.
The use of this sort of syntax for referring to one's own plugin directory is the new workflow: PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
The templates have been fixed.
When running the BuildPlugin command on a plugin in 4.20 preview 3, UAT is not detecting the correct root folder for the relative include paths specified in a module's .Build.cs.
Expected: UAT is able to determine the root folder of an include path based on the specified relative path of a plugin module's .Build.cs
Actual: UAT doesn't find the specified include path where it actually exists (in this case, \\MyPlugin\Source\MyModule\Public), and instead reports that it's unable to find it in the root folder of 'C:\Program Files\Epic Games\UE_4.20\Engine\' (or whatever '[4.20EngineRootPath]\Engine\' may be for the user)
Engine\Build\BatchFiles\RunUAT.bat BuildPlugin -Plugin=[Path to .uplugin file, must be outside engine directory] -Package=[OutputDirectory] -Rocket -targetplatforms=Win64
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
How does TextureRenderTarget2D get TArray<uint8> type data?
How to achieve HLSL Multiple Render Target in Material blueprints?
How to implement the left mouse button operation umg listview scroll bar?
Why doesn't the collision diminish when the collision radius decreases?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-60969 in the post.
10 |
Component | UE - Foundation - Cpp Tools - Automation Tool |
---|---|
Target Fix | 4.20 |
Created | Jun 21, 2018 |
---|---|
Resolved | Jun 25, 2018 |
Updated | Jul 19, 2018 |