Collision snaps to socket at an unexpected angle. See attached screenshot for breakdown on what is expected and unexpected.
Description provided by user:
the collider of the root bone is turned -90 degrees around Y axis. It is invisible in Simulate mode with Show Collision, but is used in physics simulation and is visible with console command "pxvis collision"
See the additional link for Answerhub post
Additional Info: https://answers.unrealengine.com/questions/123435/skeletal-mesh-kinematic-and-simulated-coordinate-s.html?sort=oldest
or see steps provided by user:
Expected: Cube snaps to the socket at a different angle than expected. See with collision on(Level Blueprint)
Result: Cubes labeled unexpected behavior(in screenshot) do not snap to the expected location on socket.
Head over to the existing Questions & Answers thread and let us know what's up.
5 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.19.2, 4.20, 4.21 |
Created | Jun 22, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |