Description

Collision snaps to socket at an unexpected angle. See attached screenshot for breakdown on what is expected and unexpected.

Description provided by user:
the collider of the root bone is turned -90 degrees around Y axis. It is invisible in Simulate mode with Show Collision, but is used in physics simulation and is visible with console command "pxvis collision"

See the additional link for Answerhub post

Additional Info: https://answers.unrealengine.com/questions/123435/skeletal-mesh-kinematic-and-simulated-coordinate-s.html?sort=oldest

Steps to Reproduce
  1. Download and open attached project
  2. Simulate
  3. See how cubes snap together(refer to attached screenshot for expected and unexpected behaviors)

or see steps provided by user:

  1. Set a Skeletal Mesh with a collider on root bone and a parent mesh (in my case static) with a socket on it
  2. Attach skeletal mesh to the parent by socket

Expected: Cube snaps to the socket at a different angle than expected. See with collision on(Level Blueprint)

Result: Cubes labeled unexpected behavior(in screenshot) do not snap to the expected location on socket.

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

5
Login to Vote

Won't Fix
ComponentUE - Simulation - Physics
Affects Versions4.19.24.204.21
CreatedJun 22, 2018
ResolvedAug 18, 2021
UpdatedAug 18, 2021