Description

In the provided example. The player's position is set on tick. This causes the overlap for the collision sphere being used to determine if the hands of the player are overlapping a surface to repeated fire off its Begin/End Overlap events.

Steps to Reproduce
  1. Download the attached project
  2. Open the project
  3. Play In VR preview
  4. Grab one of the large white boxes with the right hand
  5. Place your left hand just under the left black box (so that its collision is just touching the black box (see attached image))

Result: The "Grabsphere" begin/end overlap begins to fire off repeatedly
Expected: The Begin/End overlap events would only fire off once the collision sphere is no longer touching the box(es) or has just started touching the box(es)

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There's no existing public thread on this issue, so head over toAnswerHub just mention UE-61013 in the post.

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ComponentGameplay - Components
Affects Versions4.19.24.204.21
CreatedJun 22, 2018
UpdatedSep 16, 2019