In the provided example. The player's position is set on tick. This causes the overlap for the collision sphere being used to determine if the hands of the player are overlapping a surface to repeated fire off its Begin/End Overlap events.
Result: The "Grabsphere" begin/end overlap begins to fire off repeatedly
Expected: The Begin/End overlap events would only fire off once the collision sphere is no longer touching the box(es) or has just started touching the box(es)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61013 in the post.
3 |
Component | UE - Gameplay - Components |
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Affects Versions | 4.19.2, 4.20, 4.21 |
Created | Jun 22, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |