If you use the Open level node in the newest promoted build, once the project is deployed to an Android device, when triggered with a UMG, the project will freeze and be unplayable.
Issue does not occur on an iOS device, strictly Android
1) Open a new first person template.
2) Add a new level to the project via right clicking in the content browser.
2) When the project opens, Create a new Blueprint Widget.
3) Double click to open the new Widget
4) When in the Widget, place a button into the level.
5) Set up the Graph of the widget similar to the one that is attached (Use the new level created in the Graph of the Open Level node)
6) Compile and save once complete.
7) Open the level Blueprint
8) Set up the graph as it is shown in the attached photo.
9) Compile and save once complete.
10) PIE to be sure that the Button transfers between levels
12) Save the project
13) Package and Deploy it to an Android device.
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Platform - Mobile |
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Target Fix | 4.7 |
Created | Dec 1, 2014 |
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Resolved | Dec 2, 2014 |
Updated | Sep 16, 2019 |