When using an instanced static mesh, it appears that the location can differ from that of a static mesh that is created in the same manner.
Result: When the actor is set to using Instanced static meshes it appears to have one offset mesh
Expected: The Instanced static mesh and the static meshes versions of the ring would match up (The static mesh version of the ring does not having any offset pieces)
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61094 in the post.
9 |
Component | UE - Graphics Features |
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Affects Versions | 4.19.2, 4.20, 4.21 |
Created | Jun 25, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |