When using an instanced static mesh, it appears that the location can differ from that of a static mesh that is created in the same manner.
Result: When the actor is set to using Instanced static meshes it appears to have one offset mesh
Expected: The Instanced static mesh and the static meshes versions of the ring would match up (The static mesh version of the ring does not having any offset pieces)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61094 in the post.
9 |
Component | UE - Graphics Features |
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Affects Versions | 4.19.2, 4.20, 4.21 |
Created | Jun 25, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |