The number of calls to the Event Dispatcher increase each time the blueprint actor containing the reference is compiled. This issue was not present in 4.18.3 (CL-3832480) but is in 4.19.2 (CL-4033788), 4.20 Preview 4 (CL-4154964), and Main 4.21 (CL-4156848).
Or
Results: Each time you compile your receiver, it increases the number of calls from the implementation of the event dispatcher by 1.
Each time you reset your variable, it sets it back to 1
Expected: The number of call should always be 1, independently of the number of compilation of the receiver.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
An error occurred while trying to generate project files !?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61155 in the post.
5 |
Component | UE - Gameplay |
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Affects Versions | 4.19.2, 4.20, 4.21 |
Created | Jun 26, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |