Description

I am unable to test the User-provided sample project in any engine version other than 4.19.2. 

Per User who reported issue:

Mips for textures that are not visible in the viewport but get showed during Play use the lowest resolution mip, in editor mode.
 
It seems that mip streaming is different in viewport mode than other launch modes. Some textures might get skipped.

Steps to Reproduce
  1. Open attached project
  2. When Play is pressed, there will be a hash (#) pattern drawn on center of floor mesh using spline mesh components
  3. Play in Selected Viewport results in smooth, low-detail mip but Standalone Window or cooked project shows chalk-like high detail mip. See attached screen shots. 
  4. If there is another static mesh with "chalk" material applied that is visible in editor, high-res version will be displayed on Play. 

Result: Hash symbol will be low-res during Play in Selected Viewport (if the same chalk texture isn't visible in the editor before Play)

Expected: Hash symbol will be high-res during Play in Selected Viewport 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61167 in the post.

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By Design
ComponentUE - Graphics Features
Affects Versions4.19.2
Target Fix4.23
CreatedJun 26, 2018
ResolvedMar 7, 2019
UpdatedJul 29, 2019