I am unable to test the User-provided sample project in any engine version other than 4.19.2.
Per User who reported issue:
Mips for textures that are not visible in the viewport but get showed during Play use the lowest resolution mip, in editor mode.
It seems that mip streaming is different in viewport mode than other launch modes. Some textures might get skipped.
Result: Hash symbol will be low-res during Play in Selected Viewport (if the same chalk texture isn't visible in the editor before Play)
Expected: Hash symbol will be high-res during Play in Selected Viewport
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61167 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.19.2 |
Target Fix | 4.23 |
Created | Jun 26, 2018 |
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Resolved | Mar 7, 2019 |
Updated | Jul 29, 2019 |