Description

I think this issue was happen since 4.18 in which version Apex Destructible was move to Plugin

Steps to Reproduce
  • Enable Apex Destructible plugin and launch editor
  • Use this mesh (StaticMesh'/Engine/BasicShapes/Sphere.Sphere') to create a destructible mesh
  • Open the newly created destructible mesh and Do Fracture Mesh by click the button on the top tool bar
  • In Destructible settings, see a new extra material slot created which should be used on the Fracture surfaces 
  • Change the material in the that slot, the fracture surface don't change. Looks like the fracture surface is always using the material same as rest of the models

 

Expectation: Fracture surfaces should be apply with fracture Material

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Won't Fix
ComponentUE - Simulation - Physics
Affects Versions4.20
CreatedJun 27, 2018
ResolvedJun 27, 2018
UpdatedNov 3, 2020
Pull Requests
4905 - mamoniem