I have copied a project from Windows to my Macbook Pro. It's the first time I try Unreal for OSX. In Windows everything worked perfectly, but in Mac shadows are showing like this:
alt text
Building lights does not solve the problem and I don't know what to do.
( I don't know if it's relevant or not, but the second time I opened the project, Unreal started compiling gradients and crashed at the end. )
I've realize that those shadows are generated by Point Lights, because Focus Lights generate the shadows correctly.
I've tried these lights in a new project with a template created in this Mac and firstly they don't show correctly, but once I build the lights, they are okay:
alt text
alt text
And I tried in another project taken from my Windows PC and I even can't build the lights because somethings get crazy and Unreal crashes, as you can see in this video:
[Link Removed]
So maybe the problem is related to the operative system or I don't know...
Thank you again!
EDIT: It only happens when "Cast shadows" is marked. But in Windows it was also marked and it was not happening.
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Platform - Apple |
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Affects Versions | 4.5 |
Target Fix | 4.7 |
Fix Commit | 2383350 |
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Created | Dec 2, 2014 |
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Resolved | Dec 10, 2014 |
Updated | Apr 27, 2018 |