Attempting to package a runtime plugin in 4.20 results in the following error:
ERROR: System.IO.DirectoryNotFoundException: Could not find a part of the path 'D:\Unreal Projects\4.20\PluginTest\TestPlugin\HostProject\Plugins\TestPlugin\Intermediate\Build\Android\UE4\Development\TestPlugin\TestPlugin.precompiled'.
Full log attached
Regression?: Yes
This did not occur in 4.19
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61215 in the post.
9 |
Component | UE - Foundation - Cpp Tools - Plugin System |
---|---|
Affects Versions | 4.20 |
Target Fix | 4.20 |
Created | Jun 27, 2018 |
---|---|
Resolved | Jul 2, 2018 |
Updated | Sep 16, 2019 |