Windows scaling appears to affect the HMD if the project is open on a screen with window scaling being used.
Result: The console is not visible and has appears slightly off screen near the bottom
Expected: The Console would appear in the middle of the screen
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How do I set a material as a post-processing material?
What is the difference between Camera and CineCamera?
How to implement springarm components to scale according to mouse position in spawn?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61310 in the post.
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Component | UE - Platform - XR |
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Affects Versions | 4.19.2, 4.20, 4.21 |
Target Fix | 4.21 |
Created | Jun 29, 2018 |
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Resolved | Oct 3, 2018 |
Updated | Sep 16, 2019 |