Description

The RunUAT command crashes while loading DDC when making an Installed Build.

Steps to Reproduce
  1. Run this command using a command window in Engine/Build/Batchfiles: 
    RunUAT.bat BuildGraph -script=Engine/Build/InstalledEngineBuild.xml -target="Make Installed Build Win64" -set:WithPS4=false -set:WithSwitch=false-set:WithXboxOne=false -set:WithMac=false -set:WithIOS=false -set:WithTVOS=false -set:WithLumin=false -set:WithAndroid=true -set:WithLinux=true -set:WithHTML5=true
    
  2. Navigate to Engine/Programs/AutomationTool/Saved/Logs
  3. Open the Log.txt file
  4. Search for a crash

Result:
The RunUAT command crashes when making an Installed Build and generating DDC

Callstack
ProcessResult.StdOut:     LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000007
ProcessResult.StdOut:     LogWindows: Error:
ProcessResult.StdOut:     LogWindows: Error: [Callstack] 0x000007fee2d54914 UE4Editor-CoreUObject.dll!GetObjectsWithOuter() [d:\gitengine\unrealengine-4.20-4173640\engine\source\runtime\coreuobject\private\uobject\uobjecthash.cpp:673]
ProcessResult.StdOut:     LogWindows: Error: [Callstack] 0x000007fed6a86113 UE4Editor-UnrealEd.dll!UDerivedDataCacheCommandlet::Main() [d:\gitengine\unrealengine-4.20-4173640\engine\source\editor\unrealed\private\commandlets\deriveddatacachecommandlet.cpp:263]
ProcessResult.StdOut:     LogWindows: Error: [Callstack] 0x000000013fb5e7b4 UE4Editor-Cmd.exe!FEngineLoop::PreInit() [d:\gitengine\unrealengine-4.20-4173640\engine\source\runtime\launch\private\launchengineloop.cpp:2316]
ProcessResult.StdOut:     LogWindows: Error: [Callstack] 0x000000013fb568da UE4Editor-Cmd.exe!GuardedMain() [d:\gitengine\unrealengine-4.20-4173640\engine\source\runtime\launch\private\launch.cpp:127]
ProcessResult.StdOut:     LogWindows: Error: [Callstack] 0x000000013fb56b1a UE4Editor-Cmd.exe!GuardedMainWrapper() [d:\gitengine\unrealengine-4.20-4173640\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
ProcessResult.StdOut:     LogWindows: Error: [Callstack] 0x000000013fb63eb7 UE4Editor-Cmd.exe!WinMain() [d:\gitengine\unrealengine-4.20-4173640\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
ProcessResult.StdOut:     LogWindows: Error: [Callstack] 0x000000013fb64d4b UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
ProcessResult.StdOut:     LogWindows: Error: [Callstack] 0x0000000077a059cd kernel32.dll!UnknownFunction []
ProcessResult.StdOut:     LogWindows: Error: [Callstack] 0x0000000077c6383d ntdll.dll!UnknownFunction []

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Cannot Reproduce
ComponentCore
Affects Versions4.20
Target Fix4.20
CreatedJul 2, 2018
ResolvedJul 10, 2018
UpdatedJul 12, 2018