When nativization is enabled, functions in a child blueprint that were overriden from the parent are not called properly.
Regression?: Yes
This did not occur in 4.19
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61395 in the post.
4 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.20, 4.21 |
Created | Jul 2, 2018 |
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Resolved | Jul 2, 2018 |
Updated | Jul 3, 2018 |