When nativization is enabled, functions in a child blueprint that were overriden from the parent are not called properly.
Regression?: Yes
This did not occur in 4.19
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61395 in the post.
| 4 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.20, 4.21 |
| Created | Jul 2, 2018 |
|---|---|
| Resolved | Jul 2, 2018 |
| Updated | Jul 3, 2018 |