If user use "FX.AllowGPUParticles 0" during play, a crash will occur after the play ends
UE4Editor_Core!FDebug::AssertFailed() [d:\build\release_4_19\engine\source\runtime\core\private\misc\assertionmacros.cpp:419]
UE4Editor_RenderCore!FRenderResource::~FRenderResource() [d:\build\release_4_19\engine\source\runtime\rendercore\private\renderresource.cpp:128]
UE4Editor_Engine!FParticleSimulationResources::~FParticleSimulationResources()
UE4Editor_Engine!TGraphTask<`FParticleSimulationResources::Destroy'::`2'::EURCMacro_FDestroyParticleSimulationResourcesCommand>::ExecuteTask() [d:\build\release_4_19\engine\source\runtime\core\public\async\taskgraphinterfaces.h:829]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\release_4_19\engine\source\runtime\core\private\async\taskgraph.cpp:665]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\release_4_19\engine\source\runtime\core\private\async\taskgraph.cpp:574]
UE4Editor_RenderCore!RenderingThreadMain() [d:\build\release_4_19\engine\source\runtime\rendercore\private\renderingthread.cpp:331]
UE4Editor_RenderCore!FRenderingThread::Run() [d:\build\release_4_19\engine\source\runtime\rendercore\private\renderingthread.cpp:465]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\build\release_4_19\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61523 in the post.
0 |
Component | UE - Niagara |
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Affects Versions | 4.18.1, 4.19.2 |
Created | Jul 6, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Sep 19, 2021 |