When using NewBinding, the bind does not work properly with the level sequence specified by ShotTrack.
The cause is that Guid of ExistingBindingID will be empty when passing through ActorPicked in ActorPickerTrackEditor.cpp. Because of this, the space of ConstraintBindingID set by F3DAttachTrackEditor :: AddKeyInternal becomes Root.
This issue is fixed by changing processing in AddKeyInternal as follows.
result : failed to attach in shot track
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-61531 in the post.