Actual Result :
A crash occurs while reimporting the Rhino file in which the light sources are deleted, when the second level is loaded (Watch the attached video capture : Steps.mp4
LoginId:d4efcd914a1562dd90f6c7b9de2b0e5c EpicAccountId:93f9ac8ec604427da98a40029c30e3ad Access violation - code c0000005 (first/second chance not available) UE4Editor_DatasmithImporter!UDatasmithImportFactory::ConditionalDeleteActorMissingFromScene() [d:\dev\ue4_release-4.20\enterprise\plugins\editor\datasmithimporter\source\datasmithimporter\private\datasmithimportfactory.cpp:580] UE4Editor_DatasmithImporter!UDatasmithImportFactory::DeleteActorsMissingFromScene() [d:\dev\ue4_release-4.20\enterprise\plugins\editor\datasmithimporter\source\datasmithimporter\private\datasmithimportfactory.cpp:554] UE4Editor_DatasmithImporter!UDatasmithImportFactory::ImportActors() [d:\dev\ue4_release-4.20\enterprise\plugins\editor\datasmithimporter\source\datasmithimporter\private\datasmithimportfactory.cpp:408] UE4Editor_DatasmithImporter!UDatasmithImportFactory::ImportDatasmithScene() [d:\dev\ue4_release-4.20\enterprise\plugins\editor\datasmithimporter\source\datasmithimporter\private\datasmithimportfactory.cpp:356] UE4Editor_DatasmithImporter!UDatasmithImportFactory::Import() [d:\dev\ue4_release-4.20\enterprise\plugins\editor\datasmithimporter\source\datasmithimporter\private\datasmithimportfactory.cpp:877] UE4Editor_DatasmithImporter!UDatasmithImportFactory::ReimportScene() [d:\dev\ue4_release-4.20\enterprise\plugins\editor\datasmithimporter\source\datasmithimporter\private\datasmithimportfactory.cpp:2190] UE4Editor_DatasmithImporter!UDatasmithImportFactory::Reimport() [d:\dev\ue4_release-4.20\enterprise\plugins\editor\datasmithimporter\source\datasmithimporter\private\datasmithimportfactory.cpp:2305] UE4Editor_UnrealEd!FReimportManager::Reimport() [d:\dev\ue4_release-4.20\engine\source\editor\unrealed\private\editor.cpp:284] UE4Editor_UnrealEd!FReimportManager::ReimportMultiple() [d:\dev\ue4_release-4.20\engine\source\editor\unrealed\private\editor.cpp:488] UE4Editor_UnrealEd!FReimportManager::ValidateAllSourceFileAndReimport() [d:\dev\ue4_release-4.20\engine\source\editor\unrealed\private\editor.cpp:459] UE4Editor_ContentBrowser!FAssetContextMenu::ExecuteReimport() [d:\dev\ue4_release-4.20\engine\source\editor\contentbrowser\private\assetcontextmenu.cpp:1495] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,FAssetContextMenu,0,TTypeWrapper<void> __cdecl(void)>::Execute() [d:\dev\ue4_release-4.20\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:269] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,FAssetContextMenu,0,void __cdecl(void)>::ExecuteIfSafe() [d:\dev\ue4_release-4.20\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:345] UE4Editor_Slate!SMenuEntryBlock::OnClicked() [d:\dev\ue4_release-4.20\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:1037] UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [d:\dev\ue4_release-4.20\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:988] UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64>::operator()<>() [d:\dev\ue4_release-4.20\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:156] UE4Editor_Slate!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64> >() [d:\dev\ue4_release-4.20\engine\source\runtime\core\public\templates\tuple.h:498] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl(void)>::Execute() [d:\dev\ue4_release-4.20\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:269] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [d:\dev\ue4_release-4.20\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\dev\ue4_release-4.20\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:290] UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() [d:\dev\ue4_release-4.20\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:385] UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator()() [d:\dev\ue4_release-4.20\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5483] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [d:\dev\ue4_release-4.20\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:268] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\dev\ue4_release-4.20\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5472] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\dev\ue4_release-4.20\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5979] UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\dev\ue4_release-4.20\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5959] UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [d:\dev\ue4_release-4.20\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1736] UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [d:\dev\ue4_release-4.20\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2182] UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [d:\dev\ue4_release-4.20\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:895] UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [d:\dev\ue4_release-4.20\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:732] user32 user32 UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [d:\dev\ue4_release-4.20\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:129] UE4Editor!FEngineLoop::Tick() [d:\dev\ue4_release-4.20\engine\source\runtime\launch\private\launchengineloop.cpp:3417] UE4Editor!GuardedMain() [d:\dev\ue4_release-4.20\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\dev\ue4_release-4.20\engine\source\runtime\launch\private\windows\launchwindows.cpp:144] UE4Editor!WinMain() [d:\dev\ue4_release-4.20\engine\source\runtime\launch\private\windows\launchwindows.cpp:223] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
An error occurred while trying to generate project files !?
Installer 4.10 failed with error code R-1603
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Why does the REMOVE method of map container remove elements have memory leaks?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61561 in the post.
0 |
Component | UE - Editor - Content Pipeline - Datasmith - Importer |
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Affects Versions | 4.20 |
Target Fix | 4.21 |
Fix Commit | 4374926 |
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Main Commit | 4701720 |
Created | Jul 6, 2018 |
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Resolved | Sep 18, 2018 |
Updated | Oct 6, 2020 |