To enable android mouse support in a project, you must use a source build and set GAndroidEnableMouse to 1 in Engine/Source/Runtime/Launch/Private/Android/LaunchAndroid.cpp before building your editor.
No hover events firing when using a bluetooth mouse on android.
Tested with 4.20p5 CL# 4173645 4.21 CL# 4179794
Prerequisite: Obtain a Bluetooth mouse and pair it with your android device
(Example project attached)
1. Create an object with 'BeginCursorOver' events or UMG with hover events
2. Set up Player controller to show mouse cursor
3. Launch on android and attempt to use mouse
Result: Mouse cursor is shown, Click events work, however hovered events and GetMousePositiononViewport do not function.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Installer 4.10 failed with error code R-1603
An error occurred while trying to generate project files !?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61698 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.19.2, 4.20, 4.21 |
Target Fix | 4.21 |
Created | Jul 11, 2018 |
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Resolved | Oct 8, 2018 |
Updated | Sep 16, 2019 |