User reported a crash when trying to call "Create Widget" node set to UserWidget. Was not able to reproduce internally. User was able to resolve the crash by recreating the widget blueprint and reassigning the node.
MachineId:73E991C54E477703B00445BEE2A221F0 EpicAccountId:40dd2988f279471f82aefa4031bd2e82 Unknown exception - code 00000001 (first/second chance not available) Assertion failed: GIsEditor || bCreatingCDO || !InClass->HasAnyClassFlags(CLASS_Abstract) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4. KERNELBASE + 24684 bytes UE4Editor_Core + 3174852 bytes UE4Editor_Core + 1677512 bytes UE4Editor_Core + 1566866 bytes UE4Editor_CoreUObject + 1522712 bytes UE4Editor_CoreUObject + 1527383 bytes UE4Editor_UMG + 72840 bytes UE4Editor_UMG + 449752 bytes UE4Editor_UMG + 1388906 bytes UE4Editor_CoreUObject + 549780 bytes UE4Editor_CoreUObject + 1318750 bytes UE4Editor_CoreUObject + 1435554 bytes UE4Editor_CoreUObject + 1572003 bytes UE4Editor_CoreUObject + 1440718 bytes UE4Editor_CoreUObject + 1320058 bytes UE4Editor_CoreUObject + 1577556 bytes UE4Editor_CoreUObject + 1440718 bytes UE4Editor_CoreUObject + 549780 bytes UE4Editor_CoreUObject + 1438659 bytes UE4Editor_Engine + 1818193 bytes UE4Editor_Engine + 9871675 bytes UE4Editor_Engine + 3769504 bytes UE4Editor_Engine + 3873565 bytes UE4Editor_Engine + 3883827 bytes UE4Editor_Engine + 9430532 bytes UE4Editor_Engine + 9213296 bytes UE4Editor_Engine + 3882838 bytes UE4Editor_Engine + 3789640 bytes UE4Editor!FEngineLoop::Init() + 551 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launchengineloop.cpp:1853] UE4Editor!GuardedMain() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launch.cpp:128] UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Editor - UI Systems |
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Target Fix | 4.7 |
Fix Commit | 2403354 |
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Release Commit | 2513093 |
Created | Dec 3, 2014 |
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Resolved | Apr 21, 2015 |
Updated | Apr 27, 2018 |