Description

Looks like this only happens for shots. I think this is because the tick prerequisites get set up on the frame of evaluation, and the skeletal mesh component doesn't get ticked until the next frame.

 

If you add the skeletal mesh actor to the master, this fixes the problem because the tick prerequisite will be set up at the beginning of playback since the binding gets resolved then.

Steps to Reproduce

This project:

[Link Removed]

Open, render..shot0070's first frame has the character in a T pose.

 

 

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Fixed
ComponentUE - Anim - Sequencer
Target Fix4.20.1
Fix Commit4229000
Release Commit4224414
CreatedJul 11, 2018
ResolvedJul 24, 2018
UpdatedApr 15, 2019