Description

Application crashes when using nodes in Editor Scripting category in package.

The reason is that the processing of the node in the Editor Scripiting category is surrounded by #if WITH_EDITOR. 

As in Development Only, it may be solved by giving a parameter called Editor Only to node

Steps to Reproduce
  1. Create a BP that inherits Actor class
  2. Connect setIsTemporarilyHiddenInEditor node to BeginPlay
  3. Compile and save. put it on level and save level
  4. Do packaging
  5. Run exe
  6. fatal error

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Won't Fix
ComponentUE - Gameplay - Blueprint
Affects Versions4.19.24.20
CreatedJul 12, 2018
ResolvedAug 18, 2021
UpdatedAug 18, 2021
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