Application crashes when using nodes in Editor Scripting category in package.
The reason is that the processing of the node in the Editor Scripiting category is surrounded by #if WITH_EDITOR.
As in Development Only, it may be solved by giving a parameter called Editor Only to node
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61708 in the post.
2 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.19.2, 4.20 |
Created | Jul 12, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |