Description

Application crashes when using nodes in Editor Scripting category in package.

The reason is that the processing of the node in the Editor Scripiting category is surrounded by #if WITH_EDITOR. 

As in Development Only, it may be solved by giving a parameter called Editor Only to node

Steps to Reproduce
  1. Create a BP that inherits Actor class
  2. Connect setIsTemporarilyHiddenInEditor node to BeginPlay
  3. Compile and save. put it on level and save level
  4. Do packaging
  5. Run exe
  6. fatal error

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61708 in the post.

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Won't Fix
ComponentUE - Gameplay - Blueprint
Affects Versions4.19.24.20
CreatedJul 12, 2018
ResolvedAug 18, 2021
UpdatedAug 18, 2021