Description

This issue doesn't occur on iOS using the same project.

This occurred on all the devices tested, which were:
Galaxy S6 (SM-G920F), v6.0, Mali T760MP8
Galaxy S7 (SM-G930V), v7.0, Adreno 530
Galaxy S9+ (SMG965U), v8.0, Adreno 630

Steps to Reproduce
  1. Load a level on Android (I was testing ActionRPG)
  2. Run the console command: startfpschart
  3. Wait a few seconds
  4. Run the console command: stopfpschart
  5. Close the game and access the Saved folder for the game on the device
  6. Pull down the performance data from the Profiling folder
  7. Open the performance html file to view the stats

RESULT: No stat is collected for GPU time (zero value). We do collect Render and Game Thread times.

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Won't Fix
ComponentUE - Platform - Mobile
Affects Versions4.20
CreatedJul 20, 2018
ResolvedJul 27, 2018
UpdatedSep 16, 2019
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