Description

If you have a mesh with a rotated box in its simple collision primitives, that box won't be in the correct position if you scale the mesh by -1.

This issue was reported in 4.20 (CL-4212847) and reproduced in 4.19.2 (CL-4033788) and Main 4.21 (CL-4221482)

Steps to Reproduce
  1. Download and open the attached project
  2. Press Play or Simulate
  3. Open up the console and type the command "pxvis collision"

Results: 'CollisionTestShape_ShapeB2's box primitives are in the wrong position - it's in the right location, but at the wrong rotation.

Expected: 'CollisionTestShape_ShapeB2's box primitives are in the right position

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62037 in the post.

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Won't Fix
ComponentUE - Simulation - Physics
Affects Versions4.19.24.204.21
CreatedJul 23, 2018
ResolvedAug 18, 2021
UpdatedAug 18, 2021