Steps to Reproduce

See repro steps in this thread:
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  1. Create and open a blueprint third person template project
  2. Create a new Animation Modifier (Blueprint Class > Animation Modifier)
  3. Create the anim modifier blueprint seen [Link Removed] (on revert is not needed) or in the attached image 
  4. Compile and save the bp
  5. Open ThirdPersonIdle
  6. Open the Animation Data Modifiers window
  7. Click Add Modifier > Select your Animation Data Modifier
  8. Right click the modifier > Apply modifier
  9. Save the animation
  10. Click the Blueprint button at the top of the animation
  11. Pull the execution pin of Event Blueprint Update Animation and add a print string node
  12. Add a Get Curve Value node to the graph, set the CurveName to the name of your curve created in step 3
  13. Connect the GetCurveValue's return value to the In String on the print string
  14. Compile and save the anim bp 
  15. PIE

Result: 0s are printed on the string instead of the values created by the curve

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ComponentOLD - Anim
Affects Versions4.20
Target Fix4.23
Fix Commit6798773
Main Commit6863572
CreatedJul 24, 2018
ResolvedJun 3, 2019
UpdatedMay 18, 2020
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