Using "Set Material" for a static mesh in blueprint causes a crash.
Working properly in 4.19 CL# 4033788
Found in 4.20 CL# 4233996 and 4.21 CL# 4234136
This is a regression.
The editor crashes
The actor would spawn the static mesh and set it to the appropriate material
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-62310 in the post.