Description

No user comments on crash group

Steps to Reproduce
  1. Setup Splash Screen https://docs.unrealengine.com/en-us/Platforms/VR/SplashScreens (see image)
  2. Play in VR Mode with Vive

Result: Crash when splash screen is shown

Workaround: Do not use "Enable Auto Loading SpashScreen" node

Edit: Crash can also occur without using "Enable Auto Loading SpashScreen" node if you show the splash screen in one level and hide it after transitioning to another level.

Callstack
Assertion failed: !SteamVRHMD->VRCompositor [File:D:\Build\++UE4\Sync\Engine\Plugins\Runtime\Steam\SteamVR\Source\SteamVR\Private\SteamVRSplash.cpp] [Line: 52]

UE4Editor_SteamVR!FSteamSplashTicker::Tick() [steamvrsplash.cpp:52]
UE4Editor_RenderCore!TickHighFrequencyTickables() [renderingthread.cpp:214]
UE4Editor_RenderCore!TickRenderingTickables() [renderingthread.cpp:232]
UE4Editor_RenderCore!TGraphTask<`FRenderingThreadTickHeartbeat::Run'::`7'::EURCMacro_HeartbeatTickTickables>::ExecuteTask() [taskgraphinterfaces.h:829]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:665]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:574]
UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:333]
UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:467]
UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]

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Fixed
ComponentUE - Platform - XR
Affects Versions4.19.24.204.214.22
Target Fix4.23
Fix Commit6443894
Main Commit9447833
CreatedAug 3, 2018
ResolvedJun 21, 2019
UpdatedOct 7, 2019