Description

Reported by a licensee on UDN, this bug is fallout from the fix made for the following Jira:

  • [Link Removed] - Fbx importer: animation range import is broken when importing 60Hz anim

The attached assets were created at 60hz.
Frame Evaluation is expecting 30Hz, however. This causes the range of frames being imported to be reduced by about half, starting the animation at around ~Frame 200 instead of Frame 400.

Steps to Reproduce
  1. Download the attached zip
  2. Import AttackHeavy_C_works with the following settings:
    • Import Animations = True
    • Animation Lenght = Set Range
    • Frame Import Range = Min (400), Max (497)
  3. Open AnimHeavy_C_works_Anim
  4. Play the animation

Result:
Animation plays through an attack

Expected Result:
Frames progress, but the model does not move

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62504 in the post.

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Fixed
ComponentTools
Affects Versions4.21
Target Fix4.21
Fix Commit4312728
Main Commit4329255
Release Commit4399518
CreatedAug 3, 2018
ResolvedAug 28, 2018
UpdatedFeb 4, 2019