The Hierarchical Instanced Static Mesh Component doesn't update instance transforms in Standalone window and in Packaged game.
Working as expected in 4.19 CL# 4033788
Found in 4.21 CL# 4233996 and 4.21 CL# 4258917
This is a regression.
Results:
The instanced static mesh will not update in standalone or packaged game
Expected:
The instanced mesh would update as it does in PIE
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62520 in the post.
26 |
Component | UE - World Creation - Worldbuilding Tools - Foliage |
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Affects Versions | 4.20, 4.21 |
Target Fix | 4.21 |
Created | Aug 4, 2018 |
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Resolved | Oct 16, 2018 |
Updated | Oct 16, 2018 |