The Hierarchical Instanced Static Mesh Component doesn't update instance transforms in Standalone window and in Packaged game.
Working as expected in 4.19 CL# 4033788
Found in 4.21 CL# 4233996 and 4.21 CL# 4258917
This is a regression.
The instanced static mesh will not update in standalone or packaged game
The instanced mesh would update as it does in PIE
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-62520 in the post.