Description

The Hierarchical Instanced Static Mesh Component doesn't update instance transforms in Standalone window and in Packaged game.

Working as expected in 4.19 CL# 4033788

Found in 4.21 CL# 4233996 and 4.21 CL# 4258917

This is a regression.

Steps to Reproduce
  1. Open attached project
  2. Play in editor
  3. Stop playing in editor
  4. Play in standalone 

Results:
The instanced static mesh will not update in standalone or packaged game

Expected:
The instanced mesh would update as it does in PIE

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-62520 in the post.

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Fixed
ComponentTools - Foliage
Affects Versions4.204.21
Target Fix4.21
CreatedAug 4, 2018
ResolvedSep 11, 2018
UpdatedSep 11, 2018