The result unexpected: The collision volume shape generated was just strange and much bigger than it should be

Expects: The collision volume generated should wrap up group of actors and right fit the bounds mostly

Steps to Reproduce
  • Put couples of staticmeshes actors in Viewport and select all of them
  • In details panel, Create Blocking Volume by using the ways of Convex volume(either heavy, normal or light)
  • See sometimes the Block volume generated is just messed up

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ComponentTools - MeshEditing
Affects Versions4.20
CreatedAug 7, 2018
UpdatedAug 15, 2019